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CRYPTIX $CRYPT crest

Enter the Crypt.
Clear the Floors.
Claim the Relic.

Every token is a dungeon. Five floors stand between launch and the DEX. Bring a party, raid the curve, loot the Mimic.

2% per trade → half to the dev, half to the Crypt Treasury: buyback & burn $CRYPT, Mimic chests, Rogue cashback.

$CRYPT burned

Buyback spent

Mimic paid

Dungeons

The Crypt Map

Five floors down. One way out.

Every dungeon descends as its bonding curve fills toward 85 SOL. Hover a floor to see who is fighting there.

Floor 1 · 0-20%

Rat Cellar

Empty halls...

0

here

Floor 2 · 20-40%

Skeleton Guard

Empty halls...

0

here

Floor 3 · 40-60%

Treasury Hall

Empty halls...

0

here

Mimic @60%

Floor 4 · 60-80%

Dragon Lair

Empty halls...

0

here

Floor 5 · 80-100%

Final Boss

Empty halls...

0

here

Exit · 100% / 85 SOL

Cleared: Meteora DAMM v2

Empty halls...

0

here

Active Dungeons

Pick a dungeon. Start the raid.

Form your party

Choose a class. Earn the perk.

Classes are earned on-chain by how you play and how much $CRYPT you hold. Each one bends the dungeon in your favour.

Where the gold flows

2% per trade. Half feeds the Crypt.

1% to the dungeon's dev. 1% to the Crypt Treasury, which buys back and burns $CRYPT, fills Mimic chests for holders and pays Rogue cashback.

Every trade pays a 2% fee. 1% goes to the dungeon dev. 1% goes to the Crypt Treasury, which funds buyback and burn of $CRYPT, Mimic chests and Rogue cashback.

Every trade

2% fee

Dungeon dev

1%

Crypt Treasury

1%

Buyback & burn

$CRYPT

Mimic chests

holders

Rogue cashback

Floor 1

Your dungeon. Live on every screener in one transaction.

Fair launch on Meteora DBC, clean SPL token, no mint or freeze authority, immutable metadata, LP locked forever after migration.

Open a Dungeon